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Nidhogg review
Nidhogg review







nidhogg review

If you can come back and kill the other player before he reaches his goal, you gain control of the screen and can make a mad dash for your goal instead. That fight is not the end, however, because you continue to respawn until you have either won or lost. The first person to kill the other gets to run toward his or her goal like a football player dashing for the end zone. Rarely do games with such simple controls offer so much variety in their actions.

nidhogg review

All with only two action buttons: jump and attack. If you want to get a little fancier, you can dive-kick, roll, cartwheel, throw your sword, or, if empty-handed, try to pummel your opponent with your fists. Tapping a direction takes a small step, while holding runs. A well-timed change in sword position can disarm your opponent, leaving him open to be pierced through the torso (or head, if you're so positioned). If you and the other player have your swords at the same height, the blades will clash, making the question of where and when to strike a mind game. You can move your sword to one of three different heights (low, medium, and high), and the combat works like fencing: you don't swing you stab. Two fighters enter at the center of a 2D side-scrolling arena, armed with only a sword. Nidhogg is part fighting game, part tug-of-war.









Nidhogg review